Probably Stolen Price & Profit Calculator (Unofficial)

Pick an item, set condition, difficulty and contraband level, and get the suggested sale price, plus a sortable profit ranking of every item. For the 1.0 Steam release (2026-10-28).

Profit ranking

Uses the condition, difficulty, purchase and bonus settings above. The contraband level is applied only to items flagged as contraband. Click a column header to sort.

How it's calculated & sources

Sell price = round(base × (1 + condition%)), then × (1 + retail markup% + contraband% + other bonuses%), rounding each step to whole credits (exact halves to even), never below 0. Buy cost = condition-adjusted base with the stolen-goods heat discount. Profit = sell − buy cost; profit/cell = profit ÷ inventory cells.

Data compiled and cross-checked by us: base values, categories, contraband flags and grid sizes from the AllThings.How 356-item list (2026-10-28/29), checked item by item against the probablystolenguide.com 1.0 catalogue (2026-11-02); pricing rules (retail markup, four contraband tiers, permits, heat discounts, bonuses) checked across wikily.gg, probably-stolen.nicokobo.com and AllThings.How. Known conflict: one source lists critical contraband at +200% default, others at +150%; this tool uses +150%. Per-item contraband tiers are not published, so pick the tier your trade tablet shows.

Unofficial fan tool, not affiliated with Questing Goose Studio, tinyBuild or Valve. No game art or logos are used. Patches may change values; the in-game trade tablet is authoritative.

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